ke.material¶
Python-friendly surface material authoring and renderer material presets.
API overview¶
Base facade wrapping a native renderer material. |
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Material using vertex/display colors and an optional built-in style. |
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Blinn-Phong material with factors and optional texture maps. |
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Metallic-roughness PBR material with factors and optional textures. |
- class kangengine.material.Material(native: Any | None = None)[python]¶
Bases:
NativeWrapperBase facade wrapping a native renderer material.
- class kangengine.material.VertexColorMaterial(
- style=<VertexColorStyle.UNTEXTURED: 0>,
- native: Any | None = None,
Bases:
MaterialMaterial using vertex/display colors and an optional built-in style.
- set_style(style: VertexColorStyle) VertexColorMaterial¶
Set the rendering style and return this material.
- Return type:
- property style¶
Return the active built-in vertex-color style.
- class kangengine.material.PhongMaterial(preset=None, native: Any | None = None)[python]¶
Bases:
MaterialBlinn-Phong material with factors and optional texture maps.
- property alpha_map¶
Optional alpha-mask texture, such as OBJ
map_d.
- property ambient¶
Ambient RGB factor.
- property diffuse¶
Diffuse RGB factor.
- property diffuse_map¶
Optional diffuse texture.
- load_from_preset(preset: PhongMaterialType) PhongMaterial¶
Load a built-in preset and return this material.
- Return type:
- property normal_map¶
Optional tangent-space normal map.
- set_alpha_map(texture: Texture | None) PhongMaterial¶
Set the alpha map and return this material.
- Return type:
- set_ambient(ambient: Any) PhongMaterial¶
Set the ambient factor and return this material.
- Return type:
- set_diffuse(diffuse: Any) PhongMaterial¶
Set the diffuse factor and return this material.
- Return type:
- set_diffuse_map(texture: Texture | None) PhongMaterial¶
Set the diffuse map and return this material.
- Return type:
- set_normal_map(texture: Texture | None) PhongMaterial¶
Set the normal map and return this material.
- Return type:
- set_shininess(shininess: float) PhongMaterial¶
Set the highlight exponent and return this material.
- Return type:
- set_specular(specular: Any) PhongMaterial¶
Set the specular factor and return this material.
- Return type:
- set_specular_map(texture: Texture | None) PhongMaterial¶
Set the specular map and return this material.
- Return type:
- property shininess¶
Specular highlight exponent.
- property specular¶
Specular RGB factor.
- property specular_map¶
Optional specular texture.
- class kangengine.material.PBRMaterial(preset=None, native: Any | None = None)[python]¶
Bases:
MaterialMetallic-roughness PBR material with factors and optional textures.
- property ao_texture¶
Optional ambient-occlusion texture.
- property base_color¶
Base-color RGBA factor.
- property base_color_texture¶
Optional base-color texture.
- property emissive_color¶
Emissive RGB factor.
- property emissive_strength¶
Multiplier applied to the emissive color.
- property emissive_texture¶
Optional emissive texture.
- load_from_preset(preset: PBRMaterialType) PBRMaterial¶
Load a built-in preset and return this material.
- Return type:
- property metallic¶
Metallic factor in the range 0..1.
- property metallic_roughness_texture¶
Optional packed metallic-roughness texture.
- property metallic_texture¶
Optional single-channel metallic texture.
- property normal_texture¶
Optional tangent-space normal texture.
- property orm_texture¶
Optional packed occlusion-roughness-metallic texture.
- property roughness¶
Roughness factor in the range 0..1.
- property roughness_texture¶
Optional single-channel roughness texture.
- set_ao_texture(texture: Texture | None) PBRMaterial¶
Set the ambient-occlusion texture and return this material.
- Return type:
- set_base_color(base_color: Any) PBRMaterial¶
Set the base-color factor and return this material.
- Return type:
- set_base_color_texture(texture: Texture | None) PBRMaterial¶
Set the base-color texture and return this material.
- Return type:
- set_emissive_color(emissive_color: Any) PBRMaterial¶
Set the emissive color and return this material.
- Return type:
- set_emissive_strength(
- emissive_strength: float,
Set the emissive strength and return this material.
- Return type:
- set_emissive_texture(texture: Texture | None) PBRMaterial¶
Set the emissive texture and return this material.
- Return type:
- set_metallic(metallic: float) PBRMaterial¶
Set the metallic factor and return this material.
- Return type:
- set_metallic_roughness_texture(texture: Texture | None) PBRMaterial¶
Set the packed metallic-roughness texture and return this material.
- Return type:
- set_metallic_texture(texture: Texture | None) PBRMaterial¶
Set the metallic texture and return this material.
- Return type:
- set_normal_texture(texture: Texture | None) PBRMaterial¶
Set the normal texture and return this material.
- Return type:
- set_orm_texture(texture: Texture | None) PBRMaterial¶
Set the packed ORM texture and return this material.
- Return type:
- set_roughness(roughness: float) PBRMaterial¶
Set the roughness factor and return this material.
- Return type:
- set_roughness_texture(texture: Texture | None) PBRMaterial¶
Set the roughness texture and return this material.
- Return type:
- class kangengine.material.PhongMaterialType[native]¶
Built-in Blinn-Phong material preset.
- BLACK_PLASTIC = <PhongMaterialType.BLACK_PLASTIC: 12>¶
- BLACK_RUBBER = <PhongMaterialType.BLACK_RUBBER: 18>¶
- BRASS = <PhongMaterialType.BRASS: 6>¶
- BRONZE = <PhongMaterialType.BRONZE: 7>¶
- CHROME = <PhongMaterialType.CHROME: 8>¶
- COPPER = <PhongMaterialType.COPPER: 9>¶
- CYAN_PLASTIC = <PhongMaterialType.CYAN_PLASTIC: 13>¶
- CYAN_RUBBER = <PhongMaterialType.CYAN_RUBBER: 19>¶
- EMERALD = <PhongMaterialType.EMERALD: 0>¶
- GOLD = <PhongMaterialType.GOLD: 10>¶
- GREEN_PLASTIC = <PhongMaterialType.GREEN_PLASTIC: 14>¶
- GREEN_RUBBER = <PhongMaterialType.GREEN_RUBBER: 20>¶
- JADE = <PhongMaterialType.JADE: 1>¶
- OBSIDIAN = <PhongMaterialType.OBSIDIAN: 2>¶
- PEARL = <PhongMaterialType.PEARL: 3>¶
- RED_PLASTIC = <PhongMaterialType.RED_PLASTIC: 15>¶
- RED_RUBBER = <PhongMaterialType.RED_RUBBER: 21>¶
- RUBY = <PhongMaterialType.RUBY: 4>¶
- SILVER = <PhongMaterialType.SILVER: 11>¶
- TURQUOISE = <PhongMaterialType.TURQUOISE: 5>¶
- WHITE_PLASTIC = <PhongMaterialType.WHITE_PLASTIC: 16>¶
- WHITE_RUBBER = <PhongMaterialType.WHITE_RUBBER: 22>¶
- YELLOW_PLASTIC = <PhongMaterialType.YELLOW_PLASTIC: 17>¶
- YELLOW_RUBBER = <PhongMaterialType.YELLOW_RUBBER: 23>¶
- PhongMaterialType.name -> str
- property value¶
- class kangengine.material.PBRMaterialType[native]¶
Built-in metallic-roughness material preset.
- ALUMINUM = <PBRMaterialType.ALUMINUM: 8>¶
- BLACK_PLASTIC = <PBRMaterialType.BLACK_PLASTIC: 2>¶
- BLACK_RUBBER = <PBRMaterialType.BLACK_RUBBER: 3>¶
- CARROT = <PBRMaterialType.CARROT: 5>¶
- CHARCOAL = <PBRMaterialType.CHARCOAL: 4>¶
- CHROME = <PBRMaterialType.CHROME: 9>¶
- CONCRETE = <PBRMaterialType.CONCRETE: 6>¶
- COPPER = <PBRMaterialType.COPPER: 10>¶
- EMISSIVE_BLUE = <PBRMaterialType.EMISSIVE_BLUE: 12>¶
- GOLD = <PBRMaterialType.GOLD: 11>¶
- GRAY_CARD = <PBRMaterialType.GRAY_CARD: 0>¶
- RED_BRICK = <PBRMaterialType.RED_BRICK: 7>¶
- WHITE_PLASTIC = <PBRMaterialType.WHITE_PLASTIC: 1>¶
- PBRMaterialType.name -> str
- property value¶